Friday 6 May 2016

The Final Piece

Overall I'm happy with how the animation is shaping up - I'm devastated that I haven't been able to finish the whole film in time for the deadline, but as a compromise my tutors and I agreed that I could submit 30 seconds of animation:


For submission, it was suggested that I close this off as a completed film as it is, therefore I decided to make him transform and disappear at the end - to replicate the girl's movements and make the film feel like it has developed. For the longer version I will have this transformation further down the line, however I'm happy that the film feels more complete as it is.

The audio fits nicely with it - I have had to fade it in and out, and place it on the timeline to time it nicely, however I think once it's been fully edited by Hugo it will fit really well together.

My project management skills are questionable - despite being able to contact several strangers to collaborate with me, I still left it late to contact them and haven't kept to the rough schedule I made in my statement of intent. I have learnt a lot from doing this project (basically collaborating on a film is the most important thing in the world to keep your sanity)...

I'm looking forward to continually working on this project over the next month to provide a finished piece for the uni's exhibition on from 10th June, as well as having some finished work to show for myself and my practice as I apply to jobs.

Sunday 1 May 2016

Transformation Animation Test

Initially I wanted to incorporate different ways of animating into my film, to show my depth and capabilities as an animator. For one of the transformations I was inspired by Cinderella's dress transformation, since this animation is beautiful and detailed.



I gave it a go, however I think this test I did looks like a swarm of bees are circling her, which didn't turn out how I had imagined. I enjoyed using this Photoshop brush, however I would have to go back over it with another, more solid brush to establish a flowing shape as opposed to this.

The main problem with this is it moves too fast, so if I slowed it down and added other elements to it it might look nicer, however I want the transformation to happen fairly quickly. For now I will stick with the original morphing technique I have been using to keep the animation consistent, but when I have more animation to go off I will consider altering these transformations.