I found a video on how to create the character Morph, who has deeply inspired me for this animation. So much so, that since the creator of Morph uploaded this video, I will use this character design since it's a standard, simple model to make, so that I can focus on animating this project.
Here's my interpretation of Morph:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjysBrSs0csh3QNvksUbu3RKrIdgY706Ekn67xujE40-uTrFUPH26TqRTFteip0818-pzdOkH4W6NQ6y7JbSxtVfKxl1akHXjiyiVjrT-MMEZ2DP1Z6E9jEKbuzY9zxJ2XPzvQVaKlXnfE/s1600/11152693_10205093186306727_2149117348408989466_n.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheEl2ntBxQw3TWJ72qNUHV-SXHrHb5-a6HOSLcaR707krKTu-aGT3MQlbSrXhmixY-NlOyYlt4HPBg4_ypUnClxNey3jF312PVtGmxHKh7ApOrR3Js-aGcpGga41id5u8AOpELvZKSWDw/s1600/11182068_10205093186026720_1160536430683662301_n.jpg)
The plasticine is quite hard to smooth out, but I have got the basic shapes and a character who can stand up on it's own! It took me longer to make then I expected but I'm happy with the result and look forward to using him in my animation.
No comments:
Post a Comment