![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR_RKGOccTs1QbsLwMHbiOr9RVZiRNJsKR15Mb5jmPuyslWpCrX6_XFHXVnmO_48cdaYHuhkJrjq9EnxAB3fcUosNAR8tM-uOMvQt5MdM87KUKbhVo5mfU7RHyihGGFU-TSS4LLd9I2Qw/s1600/Screen+Shot+2014-10-22+at+12.48.51.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihfKYIPaGsWokopAZcxjlQy-w_uimpmUB_Tuioy47PqxV1cXRG3Beucq8oAoPbbVqxstpBEHry78MTlWEY4PSMIimhgX0anCe62jvcYZQX-1z8sustWvL3aGo1GQj3Z7snPRVXTdsNAjk/s1600/Screen+Shot+2014-10-22+at+12.54.16.png)
Getting the basic shapes was easy enough, but trying to curve the corners and make it look more realistic proved to be difficult.
One of the negative points about working with Maya is that sometimes technology can go wrong, and with Maya when it goes wrong it looks something like this.
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